Electric Man 2 online game is Damien Clarke’s 2007 Flash fighter, full title Electricman 2: The Tournament of Voltagen, running here through Ruffle with the original MaxGames splash still in front of the menu. You name a stick figure with up to eight letters, pick the color of its glow, choose a difficulty and enter a bracket of stick and robot teams. The Electric Man 2 unblocked game is really about its slow-motion moves, the reason it is still played.
Two speeds of fighting
A, S and D throw a normal punch, kick and grab. Q, W and E do the same three moves in bullet time, with the camera lingering on the hit, and each one drains the battery meter that starts at 50 and refills while you fight normally. Moves change with context, so a grab in a crowd is a different animation from a grab against one opponent, and the arrows run and dodge.
Before the tournament
The training lessons teach the run, the Down-arrow dodge and the timing of the specials, and N quits a lesson while Space moves on. LOAD resumes a saved tournament. Nineteen rounds stand between you and the title, and more stick figures throwing hands sit under stickman games, with fighting games as the wider bracket.
Electric Man 2 FAQ
What does the battery do in Electric Man 2?
It pays for the slow-motion attacks on Q, W and E. The meter starts at 50, drops with every special and climbs back while you fight at normal speed, so mix the two rather than spamming specials.
How many rounds are in the Tournament of Voltagen?
Nineteen, against teams of stick fighters and robots that grow in number and speed as the bracket goes on. The difficulty you pick on the name screen applies to all of them.
Is Electric Man 2 the same as Electricman 2 HS?
Same fights, different wrapper. HS is the Free World Group edition with a high-score table, while this copy is the MaxGames release with the NEW, LOAD and INSTRUCTIONS menu.
What should I learn first in Electric Man 2?
Do the training lessons before NEW GAME. They cover running with the arrows, the Down-arrow dodge and the timing of the slow-motion grabs, which are the moves that carry the later rounds.




